Flesh Artisan
Some vampires who take up blood magic, decide that torture is much more satisfying than merely destroying. They neglect magic somewhat so that in addition to causing the blood to boil on the inside, they can master causing pain with claws and fangs, on the outside. In battle they can fight well with claws at close range, and magic at a distance.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Blood Apprentice |
Advances to: | |
Cost: | 33 |
HP: | 46 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Flesh Artisan |
Abilities: |
Attacks (damage - count)
claws melee | 9 - 3 blade | ||
fangs melee | 6 - 2 pierce | backstab drains | |
blood boil ranged | 8 - 3 fire | magical |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |